A bit more progress this month!
Scripting and Coding
Still very slow in this area, but Spacebrain is back from his month sabbatical hopefully raring and ready to go getting one of our new systems integrated into the engine, as well as fixing up some small bugs with other systems.
This month we released a video and article detailing Wormwood’s brand new stash system – have a watch of the video and give the article a read!
NPCs, Missions and Modelling
I crossed a few long-standing issues off the list this month, including finishing the new guards outside Yanov station (who happily patrol the new rooftop walkways and occupy the doorway checkpoints at each entrance) and adding a new character inside the station.
Additionally, I finished the mission to help Freedom re-establish a foothold in Zaton, which will have a large a-life impact on the level depending on how the player decides to act!
We have a couple of new helpers working on brand new custom meshes/textures for unique NPCs in the mod, so big thanks to Apone and Darkenneko!
We may have another couple of modellers joining us soon, so fingers crossed we’ll be able to show some of their work next month if things go to plan.
Etcetera has been working on names and descriptions for all the brand new suit upgrades we’re adding in the mod, and our new friend Kazeite is working on a new Zone Map to integrate all our levels into one sensible, high resolution map!
That’s about it for the month, hope you had a good Easter period, and see you in April!