Just a little sneak-peek today at one of the cool new ideas we’re going to be rolling out in the mod. Can you notice what it is? Share this:Like this:Like Loading... Redux – Time for a Rebranding? Oculus Rift – Impressions 3 comments on “Redux Dev Log 13/12/13” gannebamm | December 14, 2013 @ 2:33 pm | Reply would guess you will delete the blowout-safezone marks from the map and use this sprayed marks on gameobjects to visualize where a player can hide. what is the price? BigLACO | January 3, 2014 @ 5:52 pm | Reply Hola amigo, dejame decirte que soy fan tuyo y admiro tu trabajo, cuando crees que estara listo el mod? 😀 Alex | January 5, 2014 @ 9:29 pm | Reply Hello, and thank you! I’m afraid we have no ETA of the mod right now, but keep an eye out here and you’ll know as soon as we announce anything! LEAVE A COMMENT Click here to cancel reply YOUR COMMENT Please wait...... SUBMIT COMMENT Notify me of follow-up comments by email. Notify me of new posts by email.
gannebamm | December 14, 2013 @ 2:33 pm | Reply would guess you will delete the blowout-safezone marks from the map and use this sprayed marks on gameobjects to visualize where a player can hide. what is the price?
BigLACO | January 3, 2014 @ 5:52 pm | Reply Hola amigo, dejame decirte que soy fan tuyo y admiro tu trabajo, cuando crees que estara listo el mod? 😀
Alex | January 5, 2014 @ 9:29 pm | Reply Hello, and thank you! I’m afraid we have no ETA of the mod right now, but keep an eye out here and you’ll know as soon as we announce anything!
would guess you will delete the blowout-safezone marks from the map and use this sprayed marks on gameobjects to visualize where a player can hide.
what is the price?
Hola amigo, dejame decirte que soy fan tuyo y admiro tu trabajo, cuando crees que estara listo el mod? 😀
Hello, and thank you! I’m afraid we have no ETA of the mod right now, but keep an eye out here and you’ll know as soon as we announce anything!