So, I’ve been working on stashes.
Stashes in Redux 2.0 will predominantly bring back the SoC/CS style of stashes – that is, container-stashes.
Containers like chests, toolboxes, electrical boxes, crosses and pipes, etc, will make a triumphant return to CoP through Redux v2.0!
Just like in Clear Sky, you’ll be able to loot these container stashes from the start of the game, if you can find them.
However, many will be well hidden and without thorough exploration will be impossible to find, unless…
You can get the location off a dead Stalker!
Just like the previous games, stash locations can now be found on the bodies of NPCs, and all stashes now have a name and description, like the good old days!
Whether you get a stash location or not is dependent on the level you’re on, the NPC’s rank, his faction, and a random element.
This means, there are stashes you’ll only find the location of if you loot Duty members in Zaton, or perhaps a stash location held by a Master Freedomer in Jupiter.
If in doubt, loot everybody!
Anyway, I’ve made a collaborative Google-Docs spreadsheet for work with Etcetera and Paravin, and we’re making great progress on creating interesting, well balanced and fun stashes for you all to find.
Oh, and did I mention that every stash is going to be in a brand-new location? No use looking in the old vanilla stash locations, as there’ll be nothing there!
This is all part of the drive to make exploration a huge priority in v2.0.
Finally, there will be several ‘Redux Caches’ hidden extremely well on each level – these caches will be chock-full of awesome loot and a detailed backstory, and you won’t find their locations on NPCs!