Life + Redux Dev Log 08/04/14

by Alex on  April 8, 2014 |
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Sorry for the absolutely huge void between this and the last post, life has been extremely hectic recently.

Right now I’m struggling under the weight of several hundred hours of coursework, and not a lot of time to do it in.

After that come the Summer exams, then finally the bliss of Summer and nothing to do but modding and the like.

I thought I would give a quick update on the state of Redux in the time since the last blog post, so here’s a quick breakdown of what’s been happening:

  • We’re now settled on a new name for the mod, which we’re not quite ready to reveal yet. I feel like it sums up the mod and the atmosphere we’re trying to achieve pretty well, and is very relevant to the game and the series.
  • BologniusMaximus has been super kindly working on a brand new, amazing logo for us. Even with masses of his own stuff to do, he’s still finding time to whip up some superb art, and keeps striving for perfection. I can’t wait to show it off.
  • If you follow me on Twitter (which you should, it’s over there on the right hand side, go click!), you’ll have seen we’ve been doing some exciting stuff with campfires thanks to the ever-incredible ThunderFreak. The gist of it is, campfires will no longer be permanently-lit across the Zone. They’ll now turn on and off dynamically as NPCs camp around them, and you can even light them yourself with various, no-longer-just-flavour-items.
  • I’m happy to announce (since it’s been such a long time with no news) that we now have a new system whereby you will need to keep artifacts within artifact containers whilst in your inventory, lest you absorb their radiation even without them attached to your belt. This was always something that bothered us, and now we can do it right.
  • Etcetera. has been hard at work implementing caliber-specific suppressors for weapons. This has been a long time coming, and I’m sure you’ll agree, is a fairly important feature in a realism modification. There’s no such thing as a ‘universal silencer’ after all.

That’s all you’re getting for now!

I hope this has made up somewhat for the huge gap between posts, again, I apologise, but as always with modding, real life has to take priority.

Finally, I want to send our heartfelt wishes to the Lost Alpha team Dezowave, who have suffered a major leak of an outdated full-mod build recently. At this point, the mod is virtually a standalone game of its own, and we feel their pain as fellow modders to how disheartening and aggravating it must be to have your hard work leaked.

They’re releasing the mod on the 26th of April – you should definitely go and support them financially via the donate button on their homepage.

I can’t wait to see what they’ve made.

‘Till next time!

3 comments on “Life + Redux Dev Log 08/04/14”
  1. Brad | | Reply

    I know you’ve gone back and forth about this– any plans currently to port in maps from the older generations?

  2. Gustav | | Reply

    Hey Alex, I’m just here to say you did an amazing mod and that we are looking foward to new updates on the 2.0!

    • Alex | | Reply

      Thanks man! I appreciate that a lot :)

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