I’m heading up to the Edinburgh Fringe Festival tomorrow, so there won’t be a dev log until probably the 17th – sorry!
Work is progressing nicely – ZombieDawgs has finished a new interior which I’ve completed a first clutter/decor pass on, as well as adding a small Stalker camp. No pictures this time, […]
So I’ve been continuing work on stashes since last time, meaning there’s not much more to talk about! We’re up to 54 brand new stash locations in Jupiter so far, and I’m not done yet!
In other news, thanks to the help of my good friend and fellow modder Jamie1992/Steelhawk we’ve managed to start the p […]
So, I’ve been working on stashes.
Stashes in Redux 2.0 will predominantly bring back the SoC/CS style of stashes – that is, container-stashes.
Containers like chests, toolboxes, electrical boxes, crosses and pipes, etc, will make a triumphant return to CoP through Redux v2.0!
Just like in Clear Sky, you’ll be able to lo […]
I’ve been working on fleshing out the Ranger Station some more, and things are going well there – some neat interior designs and cool ideas going in!
Relatedly, Stirls is continuing to churn out the great assets, so here’s another one for today!
Ammo boxes! We have multiple variants as usual, and loads of varia […]
I’ve been working more on the fleshing out of the Ranger Station office building, and setting up the new assets like the filing cabinets (and others!), for use in the SDK.
I’ve managed to get them working nicely, so overnight I’ll be running a test compile of Zaton to see how they look in game.
We’ve got some cool […]
Wow, that Misery post has really boosted visits to the blog! Whether that’s because of Misery’s general all-conquering publicity or because people actually care about what I say, is up for debate!
Anyway, today I’ve been back to grindstone working on Redux!
Rikimaru has unfortunately had to hang up his metaphorical paint […]
I’ve been finishing off the new, more authentic and accurate descriptions and names for ammunition boxes and magazines. It’s fun to look up the detailed history and characteristics of a particular calibre round, and then translate that into a fun and interesting description for the mod.
I’ve also been wrestling wi […]
Lots more transferring stuff over to articy:draft today, and some work on something I can’t really talk about yet, but let’s just say it involves consumable items!
I’ve also been talking to Kickasskyle about our ModDB page redesign, and we’ve come up with a really solid theme and I think that once we relaunch the […]
Firstly and most importantly….
The STALKER games are 75% off on Steam today!
If God forbid, you don’t even own the games – buy them all! Each is special and great, and play them in the order of release – Shadow of Chernobyl, Clear Sky, Call of Pripyat, all without mods the first time.
If you already own the […]
We’re making progress on new assets, as we’re either getting close to a solution in our texture-pathing problem, or we’re just going to say ‘screw it!’ and workaround it by having a texture subfolder for every new asset we make! It kills the part of my mind that deals with order and structure, but there we go […]