Modelling
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A bit more progress this month!
Scripting and Coding
Still very slow in this area, but Spacebrain is back from his month sabbatical hopefully raring and ready to go getting one of our new systems integrated into the engine, as well as fixing up some small bugs with other systems.
This month we released a video and article detailing Wormw […] -
February’s been a slow month in the world of Wormwood. Several team members out of action or very slow this month, combined with the arrival of XCOM 2 (and my subsequent heavy modding of it) has made for less progress than would be ideal this month. That said, here’s what we’ve been up to.
Scripting and Coding
ThunderFr […] -
November
Welcome to the second monthly Wormwood status report! This month has been quite productive despite several distractions from the mod for me personally, as well as most of the team still slowly working on their own stuff.
Storage – Pripyat Apartments
Distractions
Fallout 4 came out this month, and I know I’ve been duti […] -
So, it’s been a while eh?
Life has been very busy right now, University coursework has been piling up that’s taken up much of my time, as well as some stuff in my personal life, which has combined to create very little in the way of modding time.
Thankfully, the coursework is now almost all over, Christmas is approaching and t […] -
I’ve been working on a new part of our brand new level that’s just been finished by TonyStalker, and I’ve been beginning to flesh it out in the SDK.
This part of the level is about the final 1/3 of the overall level, and definitely the most exciting. It’s one of those areas that’s going to make your jaw drop […] -
I’ve been struggling with a bug relating to travelling between Zaton and Jupiter using the guide, causing a crash with a generic ‘pure virtual function call’ error.
The bug is intermittent, meaning one new game you’ll get a perfect level transition between Zaton + Jupiter, and starting a new game and trying again m […] -
I’m heading up to the Edinburgh Fringe Festival tomorrow, so there won’t be a dev log until probably the 17th – sorry!
Work is progressing nicely – ZombieDawgs has finished a new interior which I’ve completed a first clutter/decor pass on, as well as adding a small Stalker camp. No pictures this time, […] -
So I’ve been continuing work on stashes since last time, meaning there’s not much more to talk about! We’re up to 54 brand new stash locations in Jupiter so far, and I’m not done yet!
In other news, thanks to the help of my good friend and fellow modder Jamie1992/Steelhawk we’ve managed to start the p […]