Unless you’ve been living under a rock this month, you’ll know that XCOM 2 was released a little over a week ago!
There are already 512 mods on the Steam Workshop for XCOM, three of which are mine!
So far I’ve released:
Custom Bandanas – Armour Colours/Pattern
No AP Hacking
Stun Lancer Rebalance
I have just put o […]
If you pay any attention to news in the gaming press, you will have seen a lot of coverage on Peter Molyneux, 22cans, Godus/Curiosity and Bryan Henderson these past couple of weeks. I thought I’d add my two cents, as it’s an issue I feel fairly strongly about.
Peter Molyneux is, in some ways, a bit of a personal role model for […]
Well, it’s been a while (again).
I had hoped to write more blog posts since my last one (also an apology for lack of posts), but, as ever, life is always getting in the way.
2014’s been an extremely busy year – I’m in my final year at University, dissertation work (along with all my other assignments) is piling up, […]
The Oculus Rift
At the beginning of December, I finally gave into temptation and decided to go ahead and purchase an Oculus Rift Developer Kit.
If you’ve somehow not heard about the Rift (have you been living in a cave for the last two years or so?), it’s the first truly impressive and seriously viable step into the world of […]
Lots more transferring stuff over to articy:draft today, and some work on something I can’t really talk about yet, but let’s just say it involves consumable items!
I’ve also been talking to Kickasskyle about our ModDB page redesign, and we’ve come up with a really solid theme and I think that once we relaunch the […]
Firstly and most importantly….
The STALKER games are 75% off on Steam today!
If God forbid, you don’t even own the games – buy them all! Each is special and great, and play them in the order of release – Shadow of Chernobyl, Clear Sky, Call of Pripyat, all without mods the first time.
If you already own the […]
We’re making progress on new assets, as we’re either getting close to a solution in our texture-pathing problem, or we’re just going to say ‘screw it!’ and workaround it by having a texture subfolder for every new asset we make! It kills the part of my mind that deals with order and structure, but there we go […]
Sorry about the recent lack of dev logs and blog posts, real-life has swept me off my feet over the last couple of weeks!
Development is still progressing, we’ve been working on new clutter assets for interior spaces, such as stacks of paper, boxes, clipboards, paper binders, all sorts of cool stuff to add a bit more i […]