Exploration

  •  by Alex on  September 27, 2013 |
    Exclusion Zone, Exploration, Travelling, Ukraine 2013 |
    10
     

    Our second and final day in the Zone began at a more leisurely start of 10:45, when we were picked up from the lovely ‘Chernobyl Cottage’ by our driver for the day (who spoke more English than the bus driver from the previous day, and was a lovely chap), and set off for the 30km Zone checkpoint, arriving at 11:00 – ‘Visitors […]

  •  by Alex on  September 25, 2013 |
    Exclusion Zone, Exploration, STALKER, Travelling, Ukraine 2013 |
    2
     

    Independence Square Metro
    Our day began at 08:15 when we were picked up by a representative of our chosen tour company at our apartment on Ploscha Lva Tolstoho, who delivered us to Independence Square for the 08:45 group meeting at our tour bus.
    Bizarrely for us (but something that seems normal here in Ukraine judging by our other experie […]

  •  by Alex on  August 13, 2013 |
    A-Life, Exploration, Interiors, Modelling, Redux |
    1
     

    I’m heading up to the Edinburgh Fringe Festival tomorrow, so there won’t be a dev log until probably the 17th – sorry!
     
    Work is progressing nicely – ZombieDawgs has finished a new interior which I’ve completed a first clutter/decor pass on, as well as adding a small Stalker camp. No pictures this time, […]

  •  by Alex on  August 11, 2013 |
    Exploration, Modelling, Redux, Stashes |
    0
     

    So I’ve been continuing work on stashes since last time, meaning there’s not much more to talk about! We’re up to 54 brand new stash locations in Jupiter so far, and I’m not done yet!
     
    In other news, thanks to the help of my good friend and fellow modder Jamie1992/Steelhawk we’ve managed to start the p […]

  •  by Alex on  August 9, 2013 |
    Exploration, Redux, Stashes |
    4
     

    So, I’ve been working on stashes.
    Stashes in Redux 2.0 will predominantly bring back the SoC/CS style of stashes – that is, container-stashes.

    Containers like chests, toolboxes, electrical boxes, crosses and pipes, etc, will make a triumphant return to CoP through Redux v2.0!
    Just like in Clear Sky, you’ll be able to lo […]