blogMe

The rantings of an aspiring game designer.
  •  by Alex on   November 20, 2015 |
    British Army |
    0
     

    Well, I’m back from my Reserve Ph1(B) course a little early, unfortunately thanks to sustaining an injury. That means I’ll need to start the full 16-day Bravo course again some time early next year, which is gutting but there’s nothing I can do about that.
    On the plus side I guess, it means I can get back to modding earl […]

  •  by Alex on   November 7, 2015 |
    British Army, Wormwood |
    0

    In less than a week, I’ll be off to Army Training Centre (Pirbright) for the last part of my Army Reserve basic training course – Phase 1 (Bravo).
    16 days away, with several multiple-day exercises in the field, learning foot drill, first aid, map-reading, fieldcraft, live firing, and more. I’ve already completed my 7-day […]

  •  by Alex on   October 29, 2015 |
    A-Life, STALKER, Uncategorized, Wormwood |
    0
     

    Happy Halloween(ish)!
    I’m going to start doing a monthly status report for Wormwood, as I’ve been neglecting my blog a lot this year! Final exams early this year got me out of the habit, so it’s time to get back into it
    The new Jupiter Factory Workshops
    This month has been fairly slow – a lot of the team have gone […]

  •  by Alex on   February 20, 2015 |
    Games |
    0
     

     
    If you pay any attention to news in the gaming press, you will have seen a lot of coverage on Peter Molyneux, 22cans, Godus/Curiosity and Bryan Henderson these past couple of weeks. I thought I’d add my two cents, as it’s an issue I feel fairly strongly about.
    Peter Molyneux is, in some ways, a bit of a personal role model for […]

  •  by Alex on   January 27, 2015 |
    Redux, STALKER, Wormwood |
    0
     

    Well, the waiting is over – we’ve finally announced the relaunch of Call of Pripyat: Redux!

    We chose Wormwood as the name of the mod for a number of reasons –

    It’s the translation of ‘Chernobyl’ (Chornobyl), it’s the name of the Red Forest, and it holds biblical/deep rooted connotations of pois […]

  •  by Alex on   December 24, 2014 |
    Games, Redux, STALKER, University |
    0
     

    Well, it’s been a while (again).
    I had hoped to write more blog posts since my last one (also an apology for lack of posts), but, as ever, life is always getting in the way.
    2014’s been an extremely busy year – I’m in my final year at University, dissertation work (along with all my other assignments) is piling up, […]

  •  by Alex on   April 8, 2014 |
    Redux, STALKER, University |
    3
     

    Sorry for the absolutely huge void between this and the last post, life has been extremely hectic recently.
    Right now I’m struggling under the weight of several hundred hours of coursework, and not a lot of time to do it in.
    After that come the Summer exams, then finally the bliss of Summer and nothing to do but modding and the like […]

  •  by Alex on   January 10, 2014 |
    Games, Oculus, Virtual Reality |
    4
     

    The Oculus Rift
    At the beginning of December, I finally gave into temptation and decided to go ahead and purchase an Oculus Rift Developer Kit.
    If you’ve somehow not heard about the Rift (have you been living in a cave for the last two years or so?), it’s the first truly impressive and seriously viable step into the world of […]

  •  by Alex on   December 13, 2013 |
    Redux, STALKER |
    3
     

    Just a little sneak-peek today at one of the cool new ideas we’re going to be rolling out in the mod.
    Can you notice what it is?
     

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  •  by Alex on   December 12, 2013 |
    Redux, STALKER |
    4
     

    A lot has changed within Redux with the jump from v1.0 to v2.0, and features have been announced, renounced and at times, the direction/focus of the mod has certainly seemed unclear.
    I chose the name Redux in homage to the mod for Shadow of Chernobyl that first introduced me to the world of game-realism and high difficulty, and when I fir […]

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