Wow, that Misery post has really boosted visits to the blog! Whether that’s because of Misery’s general all-conquering publicity or because people actually care about what I say, is up for debate!
Anyway, today I’ve been back to grindstone working on Redux!
Rikimaru has unfortunately had to hang up his metaphorical paint […]
So, I’ve been away for the last few days as I mentioned in my last blog post – I’ll be back with a Redux Dev Log tomorrow, but today I’ve got something a bit different.
Tonight after I got home, I installed the latest version of Misery, version 2.0, for Call of Pripyat.
Misery has had a huge amount of attention ove […]