August, 2013

  •  by Alex on  August 26, 2013 |
    Exclusion Zone |

    So, the flights are booked.
    I officially fly to Kyiv in less than a month!
    I’m in the final stages of booking our Chernobyl tours and accommodation now, and in exactly one month’s time I’ll be back home after three days in Ukraine.
    Needless to say, I’m ridiculously excited. This is something I’ve wanted to do […]

  •  by Alex on  August 25, 2013 |
    Interiors, Modelling, Redux |

    I’ve been working on a new part of our brand new level that’s just been finished by TonyStalker, and I’ve been beginning to flesh it out in the SDK.
    This part of the level is about the final 1/3 of the overall level, and definitely the most exciting. It’s one of those areas that’s going to make your jaw drop […]

  •  by Alex on  August 22, 2013 |
    Missions, Redux |

    Today’s been very productive – I’ve mainly been working on bringing back an old face to the Scientist’s Bunker in Jupiter, who also has a few brand new missions to hand out, involved with our new mutant looting system! Very exciting stuff!
    I’ve also been working on new Redux achievements, although that requir […]

  •  by Alex on  August 21, 2013 |
    Interiors, Missions, Modelling, Redux |

    I’ve been struggling with a bug relating to travelling between Zaton and Jupiter using the guide, causing a crash with a generic ‘pure virtual function call’ error.
    The bug is intermittent, meaning one new game you’ll get a perfect level transition between Zaton + Jupiter, and starting a new game and trying again m […]

  •  by Alex on  August 19, 2013 |
    Exclusion Zone |

    Over the last couple of weeks I’ve been seriously contemplating a trip to the real-life Chernobyl Exclusion Zone
    For a long, long time, the Zone and its history have intrigued and resonated with me – thus, I’ve decided that now is the time to take a trip to the real life Zone.
    I’ve been looking into tour com […]

  •  by Alex on  August 13, 2013 |
    A-Life, Exploration, Interiors, Modelling, Redux |

    I’m heading up to the Edinburgh Fringe Festival tomorrow, so there won’t be a dev log until probably the 17th – sorry!
    Work is progressing nicely – ZombieDawgs has finished a new interior which I’ve completed a first clutter/decor pass on, as well as adding a small Stalker camp. No pictures this time, […]

  •  by Alex on  August 11, 2013 |
    Exploration, Modelling, Redux, Stashes |

    So I’ve been continuing work on stashes since last time, meaning there’s not much more to talk about! We’re up to 54 brand new stash locations in Jupiter so far, and I’m not done yet!
    In other news, thanks to the help of my good friend and fellow modder Jamie1992/Steelhawk we’ve managed to start the p […]

  •  by Alex on  August 9, 2013 |
    Exploration, Redux, Stashes |

    So, I’ve been working on stashes.
    Stashes in Redux 2.0 will predominantly bring back the SoC/CS style of stashes – that is, container-stashes.

    Containers like chests, toolboxes, electrical boxes, crosses and pipes, etc, will make a triumphant return to CoP through Redux v2.0!
    Just like in Clear Sky, you’ll be able to lo […]

  •  by Alex on  August 8, 2013 |
    articy:draft, Redux, Software |

    I’ve been working on fleshing out the Ranger Station some more, and things are going well there – some neat interior designs and cool ideas going in!
    Relatedly, Stirls is continuing to churn out the great assets, so here’s another one for today!

    Ammo boxes! We have multiple variants as usual, and loads of varia […]

  •  by Alex on  August 6, 2013 |
    Redux |

    I’ve been working more on the fleshing out of the Ranger Station office building, and setting up the new assets like the filing cabinets (and others!), for use in the SDK.
    I’ve managed to get them working nicely, so overnight I’ll be running a test compile of Zaton to see how they look in game.
    We’ve got some cool […]