July, 2013

  •  by Alex on  July 29, 2013 |
    Redux, University |

    I’ve been finishing off the new, more authentic and accurate descriptions and names for ammunition boxes and magazines. It’s fun to look up the detailed history and characteristics of a particular calibre round, and then translate that into a fun and interesting description for the mod.
    I’ve also been wrestling wi […]

  •  by Alex on  July 28, 2013 |
    Games, Redux |

    Lots more transferring stuff over to articy:draft today, and some work on something I can’t really talk about yet, but let’s just say it involves consumable items!
    I’ve also been talking to Kickasskyle about our ModDB page redesign, and we’ve come up with a really solid theme and I think that once we relaunch the […]

  •  by Alex on  July 26, 2013 |
    Games, Redux, STALKER |

    Firstly and most importantly….

    The STALKER games are 75% off on Steam today!
    If God forbid, you don’t even own the games – buy them all! Each is special and great, and play them in the order of release – Shadow of Chernobyl, Clear Sky, Call of Pripyat, all without mods the first time.
    If you already own the […]

  •  by Alex on  July 25, 2013 |
    Games, Redux |

    We’re making progress on new assets, as we’re either getting close to a solution in our texture-pathing problem, or we’re just going to say ‘screw it!’ and workaround it by having a texture subfolder for every new asset we make! It kills the part of my mind that deals with order and structure, but there we go […]

  •  by Alex on  July 23, 2013 |
    Games, Redux |

    Sorry about the recent lack of dev logs and blog posts, real-life has swept me off my feet over the last couple of weeks!
    Development is still progressing, we’ve been working on new clutter assets for interior spaces, such as stacks of paper, boxes, clipboards, paper binders, all sorts of cool stuff to add a bit more i […]

  •  by Alex on  July 10, 2013 |
    Redux |

    So you may have seen my article over on the Redux ModDB page yesterday, explaining my thoughts behind deciding to temporarily hibernate the page.
    Hopefully I got the point across there that this is in no way a problem, really the opposite, development is going great right now, and I’d rather you all experience things a little more f […]

  •  by Alex on  July 8, 2013 |
    Redux |

    Today I’ve been creating some new art assets for interior spaces, as the selection on offer from vanilla Call of Pripyat is very slim, making rooms look very similar.
    To combat this, I’ve been creating some new wall-mounted props with new textures!
    ‘Take care of birds’ – Thanks to Dave of www.grainedit […]

  •  by Alex on  July 7, 2013 |
    Redux |

    Today, we won Wimbledon!
    But apart from that, I’ve been working mainly on cluttering the new interiors of the Ranger Station, as seen in the latest Redux Image!
    Here’s another comparison shot:
    Freshly imported to the editor.
    Cluttered and In-Game:
    Yay, clutter!
    Other than this, we’ve been hard […]

  •  by Alex on  July 5, 2013 |
    Redux |

    So today, apart from just watching Andy Murray triumph in the Wimbledon semi-finals (proud to have Scottish heritage!), we’ve been working on UI adjustments and redesigns for a yet-unannounced feature, which has been exciting.
    I really enjoy iterating UI design with improved art, and our wonderful team artist Rikimaru has been doin […]

  •  by Alex on  July 4, 2013 |
    Redux |

    The first part of today was spent getting my working dev-version of the mod onto our team SVN repository – it’s been a while since I did it last and I’d been meaning to for days, but kept forgetting.
    Not hugely interesting, but important – backups are vital, people!
    The rest of the day has been spent mucking around […]